Information


This is something that depends on your project and how your save system works, therefore not something that I can implement into the asset’s core.

Let’s say you want to let the player save the house that they were renovating and come back later and want the screenshots to continue where they left off. This will have to be done by you depending on the save system you use.

How does the screenshotting work?


The camera currently works on a counter (int) and saves the images based on the counter number.

For example:

It takes the first screenshot which the counter is at 0, and saves the screenshot as 0.PNG

Second, counter is at 1, screenshot is saved as 1.PNG

2.PNG

3.PNG

.

.

.

And so on

Therefore when you start the level again, the camera will override the old screenshots if the counter is not saved where it was left off.

How can I integrate it into my save system?